Strong Hero

The Strong hero is a shinobi that uses his Strength score to the bestof his ability. Levels in this class demonstr ates intense physicalability for greater overall strength and power. Strong heroes excel at both taijutsu and close-quarter combat, as well as other types of extreme effort and activities that require raw strength over the skilled finesse some other heroes possess. The Strong hero type of shinobi is often a Taijutsu specialist or a ninja that focus es on the close-quarter aspect of combat.

Bonuses


Pick this Class as your Starter Class:

Each time you rank up in this class:
 * Simple Weapons Proficiency [Feat]
 * Light/Medium Armor Proficiency [Feat]
 * (3 + Intellegence) x 4 in Skill Points


 * 1 - 8 Health Points [1d8]

Bonus Feats may only be Selected from the List Below specific to your Class!
 * 5 + (1/2 your character level) in Action Points
 * 3 + Intellegence in Skill Points

Available Bonus Feats
Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Exotic Melee Weapon Proficiency, Genin, Retrieval Expert, Great Cleave, Improved Brawl, Improved Chakra Pool, Improved Combat Martial Arts, Nin Weapons Proficiency, Power Attack, Taijutsu Adept, Training, Weapon Focus.

Skills Available
Climb (Str), Craft (structural) (Int), Genjutsu (Cha), Handle Animal (Cha), Jump (Str), Knowledge (current events, ninja lore, popular culture, streetwise, tactics) (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Speak Language (none), Swim (Str), Taijutsu (Str)

Talents
Extreme Effort Tree
 * Extreme Effort - Full Round Action +2 Bonus to Strength Checks or Strength Based Skill Checks
 * Improved Extreme Effort - Additional +2 Bonus (Total +4)
 * Advanced Extreme Effort - Additional +2 Bonus (Total +6)

Ignore Hardness Tree
 * Ignore Hardness - When attacking an Object with Melee Ignore 2 points of it's Hardness to break it


 * Improved Ignore Hardness - Additional 2 points Ignored

Melee Smash Tree Taijutsu Tree
 * Advanced Ignore Hardness - Additional 2 points Ignored
 * Melee Smash -  Passive +1 Bonus on Melee Damage
 * Improved Melee Smash - Additional +1 Bonus
 * Advanced Melee Smash - Additional +1 Bonus
 * Taijutsu - Passive +1 Bonus to Hit while Unarmed [Attack Roll] and +1 Bonus to Taijutsu Skill Checks
 * Improved Taijutsu - Additional +1 Bonus
 * Advanced Taijutsu - Additional +1 bonus, and a +2 Bonus to Learn checks for Taijutsu Techniques
 * Sense Chakra - Ability to sense Chakra Normally (Requires at least "Taijutsu" Talent from this Tree)
 * Suppress Chakra - Ability to Suppress Chakra Normally (Requires at least "Taijutsu" Talent from this tree)