Tough Hero

The elements of a tough hero can enable one to run for great distances without tiring, concentrate on a tough jutsu, utilize a higher level of chakra reserve, or simply out last your opponents with sheer vitality. Taijutsu perfectly augments this type of hero who would follow the meaning of the ninja to endure through their endeavors. Although lacking in offensive capabilities, their defensive qualities and endurance openly out class those of the fast or strong hero.

Bonuses


Pick this Class as your Starter Class:

Each Time you Rank up this Class:
 * Simple Weapons Proficiency [Feat]
 * Light/Medium/Heavy Armor Proficiency [Feat]
 * (3 + Intelligence) x 4 Skill Points
 * 1 - 10 Hit Points [1d10]
 * 5 + (1 / 2 Character Level) Action Points
 * 3 + Intelligence Skill Points

Available Bonus Feats
Alertness, Athletic, Brawl, Confident, Empowered Resilience, Endurance, Genin, Retrieval Expert, Great Fortitude, Improved Brawl, Improved Bull Rush, Improved Chakra Pool, Improved Feint, Knockout Punch, Nin Weapons Proficiency, Power Attack, Streetfighting, Taijutsu Adept, Talented Shinobi, Toughness, Training, Vehicle Expert

Available Skills
Climb (Str), Concentration (Con), Craft (mechanical, structural) (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, ninja lore, popular culture, streetwise) (Int), Ninjutsu (Int), Profession (Wis), Read/Write Language (none), Ride (Dex), Speak Language (none), Spot (Wis), Survival (Wis) and Taijutsu (Str)

Talents
Stamina Tree Energy Resistance Tree
 * Endurance I - Chakra pool increased by +5
 * Endurance II - Additional +5 (Total +10)
 * Encurance III - Additional +5 (Total +15) and a +2 Bonus for saving throws again Chakra Exhaustion/Drain
 * Sense Chakra - Ability to Sense Chakra Normally
 * Suppress Chakra - Ability to Suppress Chakra Normally

Allows the Character to ignore Damage equal up to his Constituion Score from the following sources Unbreakable Tree
 * Acid
 * Cold
 * Electricty
 * Fire
 * Sonic/Concussion
 * Water
 * Wind
 * Remain Conscious - Ability to continue performing Actions as if only Disabled while Unconcious and Dying
 * Robust - Gains +1 Hit Points for each Rank in the Tough Hero Class
 * Second Wind - Recover Health Points equal to your Constitution, cannot exceed max (Cost 1 AP)
 * Stamina - Recover 2 HP x Char Level, 2 Temp Ability Damage per Night of rest. Wake from KO in Half Time.
 * (Requires: Robust)
 * Second Chance - Gain benefits of short rest, recovering CON x 2 in Chakra. cannot exceed Max (Cost 1 AP)
 * (Requires: Second Wind, and Robust)

Damage Reduction Tree

All Talents below require at least one point in Unbreakable or Energy Resistance first.
 * Damage Reduction I - Ignore 1 point of damage from melee and ranged
 * Damage Reduction II - Additional +1 DR (Total +2)
 * Damage Reduction III - Additional +1 DR (Total +3)